﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace XBLIGUK2011Talk2.PostProcessing
{
    public class LightSceneMaskEffect : BasePostProcessingEffect
    {
        LightSceneMask lsm;

        public Vector3 Position
        {
            get { return lsm.Position; }
            set { lsm.Position = value; }
        }

        public LightSceneMaskEffect(Game game, Vector3 position) : base(game) 
        {
            lsm = new LightSceneMask(game, position);

            AddPostProcess(lsm);
        }
    }
}
